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Stats

Posted: Mon Nov 26, 2007 6:42 pm
by armyofone
Just happened to notice this:

Here is a comparsion of stats between the real NFL and my fictional league (NCFL)

**edit** - ran a full 16 game schedule with 32 teams!

AVG of total offense yards per team
NFL: 328
NCFL: 305

AVG of rushing yards per team
NFL: 116
NCFL: 107

AVG number of rushing attempts per team
NFL: 27.5
NCFL: 29

AVG per rushing attempt per team
NFL: 4.2
NCFL: 3.7

AVG of passing yards per team
NFL: 212
NCFL: 199

AVG number of passing attempts per team
NFL: 34
NCFL: 34

Completion %
NFL: 59.8
NCFL: 57.1

Total offensive plays per team
NFL: 62
NCFL: 63

AVG Score per team
NFL: 20.8
NCFL: 21.3

Re: Stats

Posted: Mon Nov 26, 2007 6:44 pm
by armyofone
Granted that was only 8 games, but wow its pretty close to NFL stats.

I'll keep updating it with games I play in the NCFL, if anybody is interested.

Re: Stats

Posted: Tue Nov 27, 2007 1:54 pm
by armyofone
Here was the league leaders

Passing:
C. Brandon, Det (347 cmp- 565 att- 61.4 cmp%- 4,584 yds- 26 tds - 17 ints - 89.9 rate)
a total of 4 players passed for 4,000 yards and 24 threw for 3,000 yards

Rushing:
H. Pointdexter (315 att - 1,145 yds - 3.6 avg - 6 tds)
a total of 4 players rushed for 1,000 yards and 6 had 900 yards

Receiving:
B. Varn, LV (132 rec - 1,450 yds - 8 tds - 11.0 avg)
a total of 5 players caught for 1,000 yards and 8 had 900 yards

Sacks:
J. Shatley, Bos (17 sacks)
a total of 28 players had 10 or more sacks

Interceptions:
K. Slack, Cle (10 Ints)
a total of 10 players had 7 or more interceptions

Tackles:
B. Carrington (123 tackles)
a total of 41 players had 100 or more tackles

My observations are that interceptions are high as most starting QBs were into thier 20s and some into thier 30s. Rushing is close, the problem is that the HB1 doesn't get enough carries.

Re: Stats

Posted: Wed Nov 28, 2007 11:49 am
by Benjamin
Yes, UFL is awesome when it comes to simulating an NFL-style league. I have also noticed that the rushing leaders aren't up to par with those in the NFL. Hopefully this can be addressed in a future version of UFL.