UFL Technical Question
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UFL Technical Question
Just a quick question, I'm curious about the technical side of things. Which programming language(s) are UFL and UFL Manager written in?
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Hoodwink
What's going on? Believe in what? What did I miss, dagnabbit!!
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Yes, it would be possible to develop the game further ourselves. I even have the latest copy of the source code, but I would certainly need Larry's permission to give it out.
As far as I know, Larry is not planning on making money off of UFL. When we updated the DOS version of UFL to the Windows version, Larry told me that he had sold only a handful of the $30 DOS versions (my copy being one of them ), so he decided to release the Windows version for free.
I am an amateur VB6 programmer myself. I did some of the "cosmetics" in the Windows version of UFL and I've made a couple of applications and bingo games that you may have seen on my website. However, I do not have the necessary programming skills to update the real "meat" of UFL: things like the game engine, stat engine, scheduler, etc. The code is very cryptic to me, but I'm sure that a better VB programmer could figure out the methods and such that Larry used.
Lately, Larry has not had any time to put into UFL. And I don't blame him: he has a family and job to keep him busy. Still, I would like to see UFL receive some updates. If even half the features on the wishlist were added, UFL would become just that much better. And UFL has a rare but devastating bug that I call "the extra game bug" (I will detail this bug in a new thread later.) that must be fixed as soon as possible because it has the potential to "taint" leagues.
So, if you have friends who are good VB6 programmers (and it must be VB6. Personally, I do not want UFL to be made from VB.NET), I think that it may be time to send Larry an email and ask if he would object to someone else working on the code.
As far as I know, Larry is not planning on making money off of UFL. When we updated the DOS version of UFL to the Windows version, Larry told me that he had sold only a handful of the $30 DOS versions (my copy being one of them ), so he decided to release the Windows version for free.
I am an amateur VB6 programmer myself. I did some of the "cosmetics" in the Windows version of UFL and I've made a couple of applications and bingo games that you may have seen on my website. However, I do not have the necessary programming skills to update the real "meat" of UFL: things like the game engine, stat engine, scheduler, etc. The code is very cryptic to me, but I'm sure that a better VB programmer could figure out the methods and such that Larry used.
Lately, Larry has not had any time to put into UFL. And I don't blame him: he has a family and job to keep him busy. Still, I would like to see UFL receive some updates. If even half the features on the wishlist were added, UFL would become just that much better. And UFL has a rare but devastating bug that I call "the extra game bug" (I will detail this bug in a new thread later.) that must be fixed as soon as possible because it has the potential to "taint" leagues.
So, if you have friends who are good VB6 programmers (and it must be VB6. Personally, I do not want UFL to be made from VB.NET), I think that it may be time to send Larry an email and ask if he would object to someone else working on the code.
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- Joined: Fri Aug 11, 2006 12:57 pm
- Location: Sweden
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- Posts: 21
- Joined: Fri Aug 11, 2006 12:57 pm
- Location: Sweden
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Killington, I have just received an email from Larry. He has given me permission to pass on the source code to you and your friends. His only condition was that his name is kept on the game as the original programmer. (I would have done that anyway ). So, in a few minutes, I will put the code in a ZIP file and send it to you as an email attachment.
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