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Posted: Sun Sep 03, 2006 8:16 am
by Bjorn
Thanks!
It's a good thing I asked, since my ideas were obviously quite different :P

The game engine is currently designed to display short notifications of what is happening in a play as it is executed, and only keep track of critical events, such as accumulated statistics and scoring.

I'll see what I can do by using what is already displayed in the scoreboard. I would rather not have to plunge deeply into the play-event-generation code, since I think I need to know a lot about Football to fully understand it. :-)

/Björn

Wishlist Additions

Posted: Sun Dec 17, 2006 9:51 am
by browns34
I guess my list of additions for UFL would include:

-greater roster flexibility
-improved scheduling (I have had teams end the season with six consecutive road games)
-greater flexibility in play-calling so that if you want to run a Pass Heavy offense, you can select the computer to call 50% short passes, 35% medium, and 15% deep passes.

Posted: Wed Feb 14, 2007 3:48 am
by bero
Possibility to sim the games without actually playing.
You know, just choose two teams (or a season) and watch the games or results, without having to make any decisions yourself.

In short: CPU vs CPU matches. :wink:

Posted: Wed Feb 14, 2007 7:47 pm
by JoeMontana
Welcome to the forum! This feature is already there, just select "computer controls both teams" when running a game.

Posted: Thu Feb 15, 2007 2:41 am
by bero
JoeMontana wrote:Welcome to the forum! This feature is already there, just select "computer controls both teams" when running a game.
I can't seem to find that.

Posted: Thu Feb 15, 2007 3:44 am
by JoeMontana
At the start of every match there is a dialog box which gives the option to have human v human, human controlling either of the teams, and computer v computer, which is the default. You won't be able to "watch" it as such, as it sims so quickly, but if you're using v2.3 you can print the log file of the matchup and read through it.

Scotty

Posted: Thu Feb 15, 2007 4:56 am
by bero
great, thanks!

Re: UFL 3.0 Wishlist *Updated 8-14-06*

Posted: Mon Nov 26, 2007 6:19 pm
by armyofone
This may be a bit much but here are some thoughts

1. Timeouts listed on the main play screen
2. Accumulated stats displayed on the main play screen. Not great details, just the basics.

Re: UFL 3.0 Wishlist *Updated 8-14-06*

Posted: Wed Nov 28, 2007 11:20 am
by Benjamin
armyofone wrote:This may be a bit much but here are some thoughts

1. Timeouts listed on the main play screen
2. Accumulated stats displayed on the main play screen. Not great details, just the basics.
I like those ideas!

Re: UFL 3.0 Wishlist

Posted: Mon Jul 15, 2013 6:16 pm
by Dantalion64
What I found myself wishing for so far:

Free agent transactions organized by team (or sortable by team)
More active hand in drafting and signing free agents
Getting the roughing the kicker penalty thing straightened out (three times in one half? :D )
Mid-season free agent signing (to replace injured player)
And do rookie stats increase/veteran player stats decrease? If not, that would be fun.
EDIT: Oh, and "off-line" computer simming. I know I can have the computer run the week's games, but I can't do anything else when that's running - I unchecked "stay on top," but every time the sim switches to a new game, it pops up on top - makes working on anything nearly impossible.

Re: UFL 3.0 Wishlist

Posted: Tue Jul 16, 2013 9:01 am
by Benjamin
Dantalion64 wrote:What I found myself wishing for so far:

Free agent transactions organized by team (or sortable by team)
More active hand in drafting and signing free agents
Getting the roughing the kicker penalty thing straightened out (three times in one half? :D )
Mid-season free agent signing (to replace injured player)
And do rookie stats increase/veteran player stats decrease? If not, that would be fun.
EDIT: Oh, and "off-line" computer simming. I know I can have the computer run the week's games, but I can't do anything else when that's running - I unchecked "stay on top," but every time the sim switches to a new game, it pops up on top - makes working on anything nearly impossible.
Thank you for your ideas! I really like #1. Every off-season I have to scour the transaction list to see if I lost any key players.

In answer to your question: yes, player ratings do change through the years. Young players can become star veterans or fade into obscurity and be forced into early retirement. Older players can improve with age or see their ratings decrease as they head towards retirement.

A built-in simulation feature would certainly be optimal. As it works now, the Auto Sim program sends commands to the UFL windows to advance it through the games. Your active application loses its focus when UFL reaches the next game because the UFL windows must be active to receive all of the commands needed to start the next game. The Stay On Top option only pins the Auto Sim window on top of all other windows so that simulation progress can be monitored.

Re: UFL 3.0 Wishlist

Posted: Wed Oct 05, 2016 8:36 am
by Benjamin
Blocked extra points that are returnable for two points.