Excellent News!
Moderators: JoeMontana, Benjamin
Excellent News!
Larry has given me permission to pass on the UFL source code to Killington's friends. Now we will have to wait and see what they can do.
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re: sharing of code
Hi guys,
I guess I am the guy Killington has been referring to as his "programming muscles"
I wouldn't call myself an expert VB developer, even if I have had some past experience with it, but I can find my way around the project workspace and take it from there...
I have got to say this forum and the UFL itself go a long way to show the devotion and love you guys have for this game, and I will treat the code with the respect it deserves. Thank you very much Ben and Larry, for sharing the code with us. I don't play UFL myself, nor am I very familiar with American Football lingo and protocol. Therefore, making changes to the core game-engine will be expensive and risky, both from a game-balancing and quality stand-point. Small feature-expansions, like statistics or visual presentation comes cheaper.
I've taken a brief look at the code, and I think we can work something out. I propose that we aim for a release 2.3, with a limited number of bugcorrections and feature-perfections, but no major new features in the game engine. Since we only have the source to UFL and not the installation package or anything, I assume we can do it by sending you Ben the new source-code for 2.3
Whadyall think?
/Björn
I guess I am the guy Killington has been referring to as his "programming muscles"
I wouldn't call myself an expert VB developer, even if I have had some past experience with it, but I can find my way around the project workspace and take it from there...
I have got to say this forum and the UFL itself go a long way to show the devotion and love you guys have for this game, and I will treat the code with the respect it deserves. Thank you very much Ben and Larry, for sharing the code with us. I don't play UFL myself, nor am I very familiar with American Football lingo and protocol. Therefore, making changes to the core game-engine will be expensive and risky, both from a game-balancing and quality stand-point. Small feature-expansions, like statistics or visual presentation comes cheaper.
I've taken a brief look at the code, and I think we can work something out. I propose that we aim for a release 2.3, with a limited number of bugcorrections and feature-perfections, but no major new features in the game engine. Since we only have the source to UFL and not the installation package or anything, I assume we can do it by sending you Ben the new source-code for 2.3
Whadyall think?
/Björn
Hi, Björn. Nice to meet you.
First off, thank you for taking the time just to review the code. It is much appreciated. I have looked through the code myself, and I can understand how difficult it is to jump into it and start making fixes and changes.
Any new improvements to UFL would be very welcome! I think the 2.3 release is a great idea!
Yes, I have the installation script stuff on my system. It was made with a great (and free) program called Inno Setup. I will be happy to compile the source code and create a new installer when the time comes.
If you ever need anyone to test an "experimental" version of UFL, please let us know. Also, if you have any questions for me about American Football lingo , or anything else, please feel free to send me an email or an instant message.
First off, thank you for taking the time just to review the code. It is much appreciated. I have looked through the code myself, and I can understand how difficult it is to jump into it and start making fixes and changes.
Any new improvements to UFL would be very welcome! I think the 2.3 release is a great idea!
Yes, I have the installation script stuff on my system. It was made with a great (and free) program called Inno Setup. I will be happy to compile the source code and create a new installer when the time comes.
If you ever need anyone to test an "experimental" version of UFL, please let us know. Also, if you have any questions for me about American Football lingo , or anything else, please feel free to send me an email or an instant message.
Thanks Ben,
I'll try not to make a mess of the code. You know what they say, it's easier to write code than to read and understand it. Still, I always get a strange kick out of reading and trying to understand someone else's code, almost like decrypting some ancient civilization. Hey - maybe I should have been an archaeologist instead of a software engineer!
First order of business was to try and get a hold on how all the parts of the game and their input forms come together.
I've begun looking at the "Injury on Depth Chart" feature, and I realized that I could also at the same time add the ability to edit the Injury-quarters for a Player. Do you think that is something needed for 2.3 ?
/Björn
I'll try not to make a mess of the code. You know what they say, it's easier to write code than to read and understand it. Still, I always get a strange kick out of reading and trying to understand someone else's code, almost like decrypting some ancient civilization. Hey - maybe I should have been an archaeologist instead of a software engineer!
First order of business was to try and get a hold on how all the parts of the game and their input forms come together.
I've begun looking at the "Injury on Depth Chart" feature, and I realized that I could also at the same time add the ability to edit the Injury-quarters for a Player. Do you think that is something needed for 2.3 ?
/Björn
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Hi Björn, so you found your way here, great!
What do yo mean by the ability to edit the injury-quaters? The possibility (in the interface) to get him well quicker or force him to stay out longer? If so, great, I would love it. One would of course be tempted to cheat, but the more edits possible the better.
Looking forward to our next real life meeting.
What do yo mean by the ability to edit the injury-quaters? The possibility (in the interface) to get him well quicker or force him to stay out longer? If so, great, I would love it. One would of course be tempted to cheat, but the more edits possible the better.
Looking forward to our next real life meeting.
Yes, that's exactly what I meant.
I guess the function would be used for handling "off-game" events if the coach has that in scope for his UFL enjoyment. Something like a) Miraculous recovery - Reduce remaining quarters by 50%, or b) Mental breakdown due to pressure, add 8 Quarters of injury.
Oh yes - and for cheating.
/Björn
I guess the function would be used for handling "off-game" events if the coach has that in scope for his UFL enjoyment. Something like a) Miraculous recovery - Reduce remaining quarters by 50%, or b) Mental breakdown due to pressure, add 8 Quarters of injury.
Oh yes - and for cheating.
/Björn